CATPOMPON RUN BETA
Tiny paws. Three worlds. One surprising chase.
Ready to chase?
Chase the yarn, clear the clutter, and protect all three hearts.
Space or touch: jump and double jump
Hold Right / Left: faster / slower
P or Escape: pause
Run up stairs; jump between the 2F shelves.
This browser's records
Local only: your 20 most recent saved runs, ranked by distance. Records are not public and do not sync between devices.
How it works
Hold Right to run 25% faster or Left to run 22% slower. Release to return to the current normal pace and smoothly restore the original yarn gap. Both directions together also return to normal. Get close to the yarn to cheer up the cat. Jump onto tables to knock dishes off, and watch for hanging lights. Stairs at 64 m lead to a second-floor loft with varied hanging shelves. Run up automatically, then jump the gaps. Missing a shelf drops you safely to the lower floor. The house lasts from 0 to 500 m, the field from 500 to 1,000 m, and the sky continues after that without looping back. Climb the long hill from 900 m, then jump between differently sized and elevated clouds. Missing a sky cloud costs one heart and summons a rescue cloud. At each world change, a pop turns the ball into a butterfly, then a bird, and the startled cat hops backward.
You can save a nickname and distance on this browser after each run. Public rankings are not connected yet.